![]() You’re also given the Time Dash, which is a kind of blink power. It gives players a great way to manage the enemy damage output while dispatching threats. If you catch an enemy in your Time Stop, you can stack bullets on the edge of that bubble to increase damage. Time Stop gives you a localized “static” field, of sorts. ![]() ![]() ![]() Gameplay is introduced very well, and you have some really cool powers to play with. While the game and show are individually good (though only passable in some places), Gameplay Remedy’s attempt at a hybrid creations falls flat because of the limitations of both mediums. This go around, they’re messing with time and taking control from the players. Quantum Break is brought to you by Remedy, the same studio behind the sleeper hit “Alan Wake”.
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